Action Game (Name TBD)

Concept:ย  In this perma-death MMO RPG with roguelike elements. The goal is to defeat all the world's bosses, to unlock the final dungeon and defeat the final boss. Die and you will lose your character, all their skills, and items. However, defeated bosses will drop currency to buy new skills to experiment with new skill builds. Fight on to grown stronger and take down the final boss.ย 

Purpose: The purpose of this project is to create a prototype that can be expanded upon to hopefully be created into a commercial product, or at the very least practice my programming and game design skills.ย 

Summary: I'm looking to create every system that the game requires for a full game loop. Those systems include but not limited to, skill selection, inventory, Stats system, Levelling, Enemy AI, Few Bosses, 1-10 player multiplayer and more. I'll be writing dev logs about as many systems as I can while I work on the game on the side.ย 

Dev logs

Dev Log #2: Inventory & Items (Planned)

Dev Log #3: Leveling, stats, and class system (Planned)

Dev Log #4: Multiplayer (Planned)